Native iOS development · Swift, SwiftUI & UIKit

Custom iOS development, priced by phase.

You work directly with a senior iOS engineer — the person actually writing your code — from first screen to App Store launch. Every phase is quoted up front. No account managers, no handoffs, no rotating contractors.

Custom financial tracking iOS app built with SwiftUI
12+ yrsNative iOS experience
150+Xcode projects built
1Engineer, start to finish
NativeNo React Native or Flutter
Custom development

Three ways projects usually start.

Whether it's a blank Xcode project or an inherited codebase, the engagement works the same way — scoped into phases, priced before anything gets built.

From scratch

A new app

An idea or a spec becomes a live App Store product. You own the code.

Existing codebase

Features & fixes

Add new features, fix issues, and improve your existing app without starting over.

Project rescue

A stalled or rejected build

An AI-built app, a rejected submission, or a project someone else abandoned.

How engagements work

Priced by phase, so you never buy the whole thing up front.

Most studios quote one intimidating number and ask you to trust it. I quote each phase separately. You approve and pay as each one lands — and you can stop after any phase with everything completed so far.

Phase 1

Interface

Every screen built natively, running on your device via Xcode with real navigation and sample data.

Phase 2

Data & backend

Your API wired in, content flowing, edge cases and error states handled properly.

Phase 3

Features

The features your iOS app needs — video, payments, notifications, offline, AI.

Phase 4

Launch

QA, analytics, App Store submission, and a codebase that's easy to hand over.

What it costs Most phases land between $2K and $8K, depending on what's in them. A complete build is usually three or four phases across two to five months, App Store launch included.
Smaller scope One phase is a complete engagement. A customization, one new screen, or a fix to something already live — tell me what you need and I'll scope it honestly.
150+ Xcode projects built

Need a head start?

Browse 150+ complete Xcode projects built from more than a decade of native iOS work. Buy one to customize yourself, or use it as the starting point for a custom project.

Custom work

A few examples of
my custom iOS work.

From complete app builds to features added to existing products. Much of my client work is confidential, so this is just a small selection of what I can share publicly.

A financial tracking app for landlords and short-term rental hosts.

Income and expenses logged per property, with platform fees and taxes recorded automatically against each booking, and reporting that shows how a portfolio is actually performing. Built from an empty Xcode project — including the charting layer, where custom components render earnings, occupancy and goal progress rather than leaning on an off-the-shelf library.

Scope
New build
SwiftUI · SwiftData
Complexity
Multi-currency with live exchange rates, a recurring-transaction engine, custom chart components
Also built
Widgets and App Intents, iCloud backup and restore, PDF and CSV export with CSV import
Monetization
Monthly, annual and lifetime tiers over a free plan, with receipt verification
Rental dashboard income and expenses
Rental property landlord management

A custom iOS keyboard app with shared state, subscriptions and rewarded unlocks.

A native companion app and custom keyboard extension built in one Xcode project, with fonts, themes and quick-paste snippets shared instantly through an App Group. The app also includes a character-level Unicode styling engine, Morse conversion and text art, with monetization and attribution integrated for a production App Store release.

Scope
Native iOS + Keyboard Extension
Swift · SwiftUI · UIKit
Complexity
Two app targets sharing preferences and content through an App Group, plus a custom Unicode text engine
Also built
Quick-paste snippets, keyboard themes, Morse encoder/decoder, text art and onboarding
Monetization
StoreKit subscriptions, rewarded AdMob unlocks, AppsFlyer attribution and ATT consent flow
Custom iOS keyboard with stylized Unicode fonts
iOS app with custom fonts and keyboard themes

A multi-device security app built around two-factor authentication.

A native iOS authenticator that generates and manages TOTP verification codes, securely syncs accounts through iCloud and brings the full authenticator experience to Apple Watch. The app also includes biometric protection and a private browser, with a production monetization system and localization for users around the world.

Scope
Native iOS + Apple Watch
Swift · SwiftUI · UIKit
Complexity
TOTP authentication, secure iCloud sync, Face ID & biometric protection
Also built
Apple Watch app, private browser, iCloud backup & restore
Product scale
10+ languages, subscriptions, free trial & lifetime purchase
Authenticator app for TOTP two-factor authentication
Private browser feature in the Authenticator iOS app

The engineer behind Apps4World

WHO BUILDS YOUR APP

I've spent over a decade building native iOS apps with Swift, SwiftUI and UIKit. I built the 150+ Xcode projects in the template library, my own apps on the App Store, and every client project shown above.

That's also why I take on a small number of projects each year. There's only so much one engineer can build well at once — and the alternative is handing yours to someone you didn't hire.

Ready to build your iOS app? Tell me what you have in mind and I’ll help map out the next steps.

Start a project →
Questions

The things clients ask first.

Who owns the code?

You do, and you get it as you go. Repository access opens when the deposit for a phase is paid — full source, no licensing terms, no dependency on me. You get the repository, not a compiled binary.

What happens after launch?

Every build includes a window after App Store approval for fixing anything broken. Beyond that, feature work is quoted like everything else. No retainer required to keep your app working.

How do payments work?

Each phase is split in half: 50% before the work starts, 50% once it's finished and you've reviewed it. You're committing to one phase, not the project. Stopping after any of them is a normal ending, not a dispute — you keep the code you paid for and owe nothing further.

Can you do Android too?

No. iOS only, native only. If you need both platforms I'll say so early rather than subcontract the half I don't do.

I already have designs. Does that change anything?

It usually lowers the Phase 1 estimate. Figma, Sketch, or annotated screenshots all work. Without them, the interface gets built from the functionality we agree on.

My app was built with AI tools. Can you take it over?

Usually — and usually the app itself is fine. What breaks down is what comes after: the same logic copied into several places, errors quietly swallowed instead of surfaced, and little shared structure underneath, so every new feature has more to break. It's why these projects feel fast for three months and expensive after. The first thing I do is read the codebase and tell you what's worth keeping, what needs restructuring, and what should be rebuilt — before you commit to anything.

I'm not in the US. Is the time difference a problem?

It hasn't been. I'm on US Eastern and work with clients several time zones away. Everything runs on email and reviewable builds, so nothing depends on us being awake at the same time.

How many projects do you take at once?

A small number per year, deliberately. It's why one engineer stays on your project start to finish — but the calendar fills, so ask about timing early.

Start a project

Tell me what you're building.

A paragraph is enough to start. I'll reply within one business day with honest questions and a rough sense of scope — no pitch deck, no discovery fee.

  • Booking Limited number of projects each year
  • Location Ohio, USA · Eastern Time · Clients worldwide
  • Email support@apps4world.com

A bug fix or small feature often lands under $2K.